The EEDAR Blog

Announcements, Interviews and Insights from EEDAR’s analysts and researchers.

Predicting the MOBA landscape in 2016

  It’s been nearly six years since League of Legends launched in North America, altering the landscape of the video game industry while ushering in a subgenre that has exploded in popularity. Today... Read More

MOBAs Will Overtake MMORPGs in F2P Revenue in 2015

The F2P business model, with its wildly successful market leaders, offers an alluring proposition to many developers. Firstly, the upside is tremendous: F2P allows for an unparalleled audience size,... Read More

Dota 2 Tops 40 Million Owners Worldwide

The much-publicized rapid growth in Steam over the past year has coincided with an equally rapid growth in the platform’s flagship title, Dota 2.  However, despite this rapid growth in players, the... Read More

Three Takeaways from an Analysis of The EEDAR Game Review Database

During the course of a video game review, reviewers critique a broad array of game design factors: from the main character’s clothes to the extensiveness of player agency and choice within a story.... Read More

Twitch Rankings: 5 Key Takeaways for the Industry

Founded in 2011, Twitch is rapidly becoming one of the more important marketing channels in the video game industry. The site draws roughly 60 million fans every month to watch on-demand and live... Read More

The Data is In, and your Review Score Still Matters

The past several years have seen significant change in the games industry; everything from who plays games to how and where those games are paid for and consumed has been shifting and diversifying.  ... Read More

Premium mobile games have yet to find breakout success

99.9% of US Mobile Gaming Revenue is driven by Games under $10 Last week saw the high profile release of the Take Two Strategy game, XCOM: Enemy Within, at the relatively high price point of $12.99.... Read More

Steam Early Access popularity growing, but only 25% have released as a full game

The success of several Early Access titles like Day Z, Prison Architect, Kerbal Space Program, and Planetary Annihilation has raised the profile of Steam’s Early Access program to the point that the... Read More

Platform, Not Gender, Drives Gamer Differences

Historically, video games have been marketed primarily to male players – but gaming has never been a monolithic entity. The vibrancy and variety of experiences offered by the global industry is one... Read More
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