EEDAR E3 2016 Retrospective

06.28.16

E3 is in the rearview now, as gone as quickly as it came. This year, our entire company was at the convention center, checking out the new titles and first looks on display. We’ve been keeping busy around EEDAR in the wake of the show, but we thought it might be fun to share a little bit about our time in LA and just a few of the games that we saw there.

As is usually the case, there were plenty of huge games at (and around) the show. Battlefield 1 and Call of Duty: Infinite Warfare are both bringing exciting changes to their respective franchises, with Battlefield’s shift to WWI and Infinity Ward taking CoD to a space-faring future. First party exclusives were well-represented, too: Horizon: Zero Dawn, Forza Horizon 3, and The Legend of Zelda: Breath of the Wild all had great showings on the floor.

But what other games stood out? We asked some of our team about their personal favorites from the floor. Here’s what some of EEDAR’s employees had to say about what they saw:

 

Mike Schramm, Manager of Qualitative Insights
God of War (2017)

For me, the most exciting moment of E3 2016 was seeing an old face in a brand new setting. When Kratos first stepped out of the shadows and on to the (Norse-inspired) scene in Sony's God of War presentation, I was incredibly glad to see him again. Sony Santa Monica's "reimagining" of the popular franchise looks fresh, innovative, and extremely impressive. I can't wait to play it.

 

Joe Dodson, Client Analytics Manager
Bound

I want to make head-over-heels puns about Gravity Rush 2, but the coolest thing I saw was Bound. E3, to me, is all about what's new, and ballet dance-fighting against geometric evil across an artscape is definitely something I haven't seen before.

 

Patrick Walker, VP of Insights:
We Happy Few

I am a big fan of great narrative in games so the game that most caught my eye was We Happy Few by the independent developer Compulsion.  It reminded me of the BioShock series with its eerie setting, interesting concept, and stylized art.

 

Heather Nofziger, PhD, Head of Consumer Research
Legend of Zelda: Breath of the Wild

Legend of Zelda: Breath of the Wild. I think they're doing a good mixture of the classic feel and soul of Zelda with the more Western, open world RPG exploration. And you can climb!

 

Anthony Silva, Manager of Research
Batman: A TellTale Game Series

Batman: A TellTale Game Series. TellTale continues to be the best example of both how to craft Narrative experiences and how to handle licensed properties. One especially exciting hook here is that gamers haven't yet had a meaningful chance to play as Bruce Wayne (sans cape and cowl) in a major Batman title. With Bruce pulling in 50% of the gameplay here, I'm excited to see how characters in Gotham "Will Remember That".

 

Leandro Foruria, Research Analyst, Insights
Civilization VI

I haven't been this excited for a new Firaxis game since Enemy Unknown. Districting makes city planning rewarding, and helps the map feel livelier than it has in the past. Your territory looks like an actual part of your empire, rather than undeveloped land that sometimes has roads on it. Really though, I just want to read those Civilopedia entries.

 

Matt Diener, Senior Analyst, Insights
Horizon: Zero Dawn

Horizon: Zero Dawn was very exciting. While it was a small demo, the monsters definitely stood out as intriguing. I liked the way the game blends primitive action with some gorgeous scenery.

 

Anthony Aldebot, IT
Battlefield 1

I liked Battlefield 1 a lot. I’ve always been a Battlefield fan, and I liked the feel of it. Setting it in World War I is unique, too. It’s different, more old school, with biplanes and zepplins. It looks nice, and very lively, even though it’s set in World War I.

 

Sartori Bernbeck, Sr. Manager of Insights
Steep

Steep was really cool. I liked that it was a really expansive, adventure-focused sports game. That is totally my jam.

 

Cooper Waddell, Manager of Business Development
Final Fantasy XV: Kingsglaive

Final Fantasy: Kingsglaive was really interesting. I’ve always been a Final Fantasy fan, and I like the idea of seeing a different take on the franchise in a different medium. It should be cool to see how it turns out.

 

Ryan Abreu, Engineer
Xing: The Land Beyond

Xing: The Land Beyond was in the PlayStation booth… It’s an exploration-based game, like Myst or The Witness. It’s very polished for a first time developer, and looks really cool. Cuphead looks good also – it’s hard as hell, and satisfying.

 

Lauric Tan, Engineer
Show Floor (and Detroit: Become Human)

I didn’t get to play very much, but I saw some cool things on the show floor. I enjoyed seeing the Monster Hunter and Phoenix Wright displays at the Capcom booth, and I was impressed by the long Nintendo booth line and the fandom for Zelda, even though I never got to go in. I was excited about the conference announcements, too – I was especially excited for Detroit: Become Human.

 


 

So there you have it! Just a small sampling of what our teams saw at the show, in between meeting with clients and talking to developers. We're excited to see how all of these titles come together, but until then, it's back to work... After all, GDC Europe isn't too far away.
 

glqxz9283 sfy39587stf02 mnesdcuix8