EEDAR was founded in 2006 by two industry veterans, Greg Short and Geoffrey Zatkin, who believed that understanding the “DNA” of a video game through game classification would enable gaming professionals to make better business decisions. Starting with a small team, they began creating what would become the industry’s most accurate and robust collection of video game attribute metadata.

Context is Everything

The EEDAR founders also believed that their game attribute data would be more powerful through partnering with other data companies. EEDAR brings together many of the best data providers around the world under the umbrella of EEDAR's game database to ensure that business and design decisions can be made in a truly contextual environment, with objective data behind them.

EEDAR builds on its robust game database with market-leading industry and data management expertise to provide a full suite of video game research and data services.

EEDAR is based in Carlsbad, California and has been recognized by Forbes Magazine as one of America's Most Promising Companies and also holds the Guinness World Record for the largest collection of video game facts and information.

Work For Eedar

Building Better Games – Building a Better Community

EEDAR and its employees actively participate in supporting numerous programs within the local, national and international communities. Many programs are associated with the interactive entertainment industry, and in particular, the needs of sick, disadvantaged, or disabled children.

Community Support

Charitable programs and organizations that EEDAR and their employees actively support include:

  • AbleGamers
  • Amputee Coalition
  • Child's Play
  • Cystic Fibrosis Foundation
  • ESA Foundation
  • Extra Life
  • Make-a-Wish Foundation
  • Rady's Children Hospital

Industry Enrichment

In addition to EEDAR’s charitable programs, EEDAR operates an internal Industry Enrichment Team that focuses on advancing the role interactive entertainment plays in achieving a positive impact on society. Current and past initiatives actively pursued with this program include:

Research support services for educational and grant programs

  • In-house experimental and developmental research on interactive entertainment product features and their interaction with the human body (physiological and psychological)
  • Classification of interactive entertainment products that promote health and well-being

Since commencing in 2011, EEDAR’s Industry Enrichment Team has worked with numerous groups including:

  • Entertainment Software Association
  • Games for Health Group
  • Guildhall at Southern Methodist University
  • Health Games Research (University of California, Santa Barbara)
  • President's Council for Fitness, Sports & Nutrition
  • South Bay Center for Community Development
glqxz9283 sfy39587stf02 mnesdcuix8